My most recent project is out in the wild. I was the Lead Writer on DONTNOD Entertainment'sTell Me Why. TMW is a narrative-driven adventure game exploring family, memory, and grief in a remote Alaskan town.
With fifteen years of experience and more than a dozen shipped titles, I have worked on a broad range of projects in a variety of roles, giving me both breadth and depth as Narrative Designer.
View a portfolio of my past projects in video game design and writing.
Art on this page provided by the following bad asses.
"Andrea" was drawn by Christina Barton for in-progress novel, Pole Demons.
"Eloe" was drawn by Carlyn Lim for my in-progress novel, Wasteborn.